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Fixes #23509.
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Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link>
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<link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link>
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</tutorials>
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<demos>
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</demos>
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