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Add support for interpolating skewed transforms
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@@ -263,39 +263,12 @@ real_t Transform2D::basis_determinant() const {
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return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
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}
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Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
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//extract parameters
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Vector2 p1 = get_origin();
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Vector2 p2 = p_transform.get_origin();
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real_t r1 = get_rotation();
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real_t r2 = p_transform.get_rotation();
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Size2 s1 = get_scale();
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Size2 s2 = p_transform.get_scale();
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//slerp rotation
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Vector2 v1(Math::cos(r1), Math::sin(r1));
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Vector2 v2(Math::cos(r2), Math::sin(r2));
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real_t dot = v1.dot(v2);
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dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
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Vector2 v;
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if (dot > 0.9995f) {
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v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
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} else {
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real_t angle = p_c * Math::acos(dot);
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Vector2 v3 = (v2 - v1 * dot).normalized();
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v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
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}
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//construct matrix
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Transform2D res(v.angle(), p1.lerp(p2, p_c));
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res.scale_basis(s1.lerp(s2, p_c));
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return res;
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Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_weight) const {
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return Transform2D(
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Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
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get_scale().lerp(p_transform.get_scale(), p_weight),
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Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
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get_origin().lerp(p_transform.get_origin(), p_weight));
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}
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void Transform2D::operator*=(const real_t p_val) {
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