Add support for interpolating skewed transforms

This commit is contained in:
Aaron Franke
2023-01-28 17:27:32 -06:00
parent 218bef90af
commit 5f3d3722b2
2 changed files with 19 additions and 33 deletions

View File

@@ -263,39 +263,12 @@ real_t Transform2D::basis_determinant() const {
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
//extract parameters
Vector2 p1 = get_origin();
Vector2 p2 = p_transform.get_origin();
real_t r1 = get_rotation();
real_t r2 = p_transform.get_rotation();
Size2 s1 = get_scale();
Size2 s2 = p_transform.get_scale();
//slerp rotation
Vector2 v1(Math::cos(r1), Math::sin(r1));
Vector2 v2(Math::cos(r2), Math::sin(r2));
real_t dot = v1.dot(v2);
dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
Vector2 v;
if (dot > 0.9995f) {
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
} else {
real_t angle = p_c * Math::acos(dot);
Vector2 v3 = (v2 - v1 * dot).normalized();
v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
}
//construct matrix
Transform2D res(v.angle(), p1.lerp(p2, p_c));
res.scale_basis(s1.lerp(s2, p_c));
return res;
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_weight) const {
return Transform2D(
Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
get_scale().lerp(p_transform.get_scale(), p_weight),
Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
get_origin().lerp(p_transform.get_origin(), p_weight));
}
void Transform2D::operator*=(const real_t p_val) {