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Make MessageQueue growable
* Uses simple vector resizing (po2) * Uses pair of read and write buffers
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@@ -1190,7 +1190,7 @@
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</member>
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<member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256">
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</member>
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<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
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<member name="memory/limits/message_queue/max_size_mb" type="int" setter="" getter="" default="32">
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Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
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</member>
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<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
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