Update the fallback input mapping for the Oculus mobile devices.

This commit is contained in:
fhuya
2019-08-26 17:47:13 -07:00
parent be99e7b68f
commit 5eaaabceaf
8 changed files with 195 additions and 48 deletions

View File

@@ -173,7 +173,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
input->set_fallback_mapping("Default Android Gamepad");
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
///@TODO implement a subclass for Android and instantiate that instead
camera_server = memnew(CameraServer);