mirror of
https://github.com/godotengine/godot.git
synced 2026-01-08 00:25:01 +03:00
Update the fallback input mapping for the Oculus mobile devices.
This commit is contained in:
@@ -173,7 +173,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
|
||||
AudioDriverManager::initialize(p_audio_driver);
|
||||
|
||||
input = memnew(InputDefault);
|
||||
input->set_fallback_mapping("Default Android Gamepad");
|
||||
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
|
||||
|
||||
///@TODO implement a subclass for Android and instantiate that instead
|
||||
camera_server = memnew(CameraServer);
|
||||
|
||||
Reference in New Issue
Block a user