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Use Math::abs to avoid ambiguity with integer abs
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@@ -268,7 +268,7 @@ Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
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Vector3 dots;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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dots[j] += s[i] * abs(m.get_column(i).normalized().dot(b.get_column(j)));
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dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
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}
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}
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if (sign != signbit(dots.x + dots.y + dots.z)) {
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