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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
This commit is contained in:
@@ -29,232 +29,201 @@
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#include "multimesh.h"
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#include "servers/visual_server.h"
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void MultiMesh::_set_transform_array(const PoolVector<Vector3>& p_array) {
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void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
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int instance_count = get_instance_count();
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PoolVector<Vector3> xforms = p_array;
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int len=xforms.size();
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ERR_FAIL_COND((len/4) != instance_count);
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if (len==0)
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int len = xforms.size();
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ERR_FAIL_COND((len / 4) != instance_count);
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if (len == 0)
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return;
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PoolVector<Vector3>::Read r = xforms.read();
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for(int i=0;i<len/4;i++) {
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for (int i = 0; i < len / 4; i++) {
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Transform t;
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t.basis[0]=r[i*4+0];
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t.basis[1]=r[i*4+1];
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t.basis[2]=r[i*4+2];
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t.origin=r[i*4+3];
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t.basis[0] = r[i * 4 + 0];
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t.basis[1] = r[i * 4 + 1];
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t.basis[2] = r[i * 4 + 2];
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t.origin = r[i * 4 + 3];
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set_instance_transform(i,t);
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set_instance_transform(i, t);
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}
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}
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PoolVector<Vector3> MultiMesh::_get_transform_array() const {
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int instance_count = get_instance_count();
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if (instance_count==0)
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if (instance_count == 0)
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return PoolVector<Vector3>();
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PoolVector<Vector3> xforms;
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xforms.resize(instance_count*4);
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xforms.resize(instance_count * 4);
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PoolVector<Vector3>::Write w = xforms.write();
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for(int i=0;i<instance_count;i++) {
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for (int i = 0; i < instance_count; i++) {
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Transform t=get_instance_transform(i);
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w[i*4+0]=t.basis[0];
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w[i*4+1]=t.basis[1];
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w[i*4+2]=t.basis[2];
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w[i*4+3]=t.origin;
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Transform t = get_instance_transform(i);
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w[i * 4 + 0] = t.basis[0];
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w[i * 4 + 1] = t.basis[1];
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w[i * 4 + 2] = t.basis[2];
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w[i * 4 + 3] = t.origin;
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}
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return xforms;
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}
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void MultiMesh::_set_color_array(const PoolVector<Color>& p_array) {
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void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
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int instance_count = get_instance_count();
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PoolVector<Color> colors = p_array;
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int len=colors.size();
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int len = colors.size();
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ERR_FAIL_COND(len != instance_count);
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if (len==0)
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if (len == 0)
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return;
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PoolVector<Color>::Read r = colors.read();
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for(int i=0;i<len;i++) {
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for (int i = 0; i < len; i++) {
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set_instance_color(i,r[i]);
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set_instance_color(i, r[i]);
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}
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}
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PoolVector<Color> MultiMesh::_get_color_array() const {
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int instance_count = get_instance_count();
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if (instance_count==0)
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if (instance_count == 0)
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return PoolVector<Color>();
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PoolVector<Color> colors;
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colors.resize(instance_count);
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for(int i=0;i<instance_count;i++) {
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for (int i = 0; i < instance_count; i++) {
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colors.set(i,get_instance_color(i));
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colors.set(i, get_instance_color(i));
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}
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return colors;
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}
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void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
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void MultiMesh::set_mesh(const Ref<Mesh>& p_mesh) {
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mesh=p_mesh;
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mesh = p_mesh;
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if (!mesh.is_null())
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh,mesh->get_rid());
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
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else
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh,RID());
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
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}
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Ref<Mesh> MultiMesh::get_mesh() const {
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return mesh;
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}
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void MultiMesh::set_instance_count(int p_count) {
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VisualServer::get_singleton()->multimesh_allocate(multimesh,p_count,VS::MultimeshTransformFormat(transform_format),VS::MultimeshColorFormat(color_format));
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VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format));
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}
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int MultiMesh::get_instance_count() const {
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return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh);
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}
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void MultiMesh::set_instance_transform(int p_instance, const Transform& p_transform) {
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VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh,p_instance,p_transform);
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void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
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VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
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}
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Transform MultiMesh::get_instance_transform(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh,p_instance);
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return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
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}
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void MultiMesh::set_instance_color(int p_instance, const Color& p_color) {
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VisualServer::get_singleton()->multimesh_instance_set_color(multimesh,p_instance,p_color);
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void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
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VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
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}
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Color MultiMesh::get_instance_color(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh,p_instance);
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return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
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}
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Rect3 MultiMesh::get_aabb() const {
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return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
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}
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RID MultiMesh::get_rid() const {
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return multimesh;
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}
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void MultiMesh::set_color_format(ColorFormat p_color_format) {
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color_format=p_color_format;
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color_format = p_color_format;
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}
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MultiMesh::ColorFormat MultiMesh::get_color_format() const{
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MultiMesh::ColorFormat MultiMesh::get_color_format() const {
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return color_format;
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}
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void MultiMesh::set_transform_format(TransformFormat p_transform_format){
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void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
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transform_format=p_transform_format;
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transform_format = p_transform_format;
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}
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MultiMesh::TransformFormat MultiMesh::get_transform_format() const{
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MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
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return transform_format;
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}
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void MultiMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh","mesh:Mesh"),&MultiMesh::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh:Mesh"),&MultiMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("set_color_format","format"),&MultiMesh::set_color_format);
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ClassDB::bind_method(D_METHOD("get_color_format"),&MultiMesh::get_color_format);
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ClassDB::bind_method(D_METHOD("set_transform_format","format"),&MultiMesh::set_transform_format);
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ClassDB::bind_method(D_METHOD("get_transform_format"),&MultiMesh::get_transform_format);
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh:Mesh"), &MultiMesh::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh:Mesh"), &MultiMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
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ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
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ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
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ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
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ClassDB::bind_method(D_METHOD("set_instance_count","count"),&MultiMesh::set_instance_count);
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ClassDB::bind_method(D_METHOD("get_instance_count"),&MultiMesh::get_instance_count);
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ClassDB::bind_method(D_METHOD("set_instance_transform","instance","transform"),&MultiMesh::set_instance_transform);
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ClassDB::bind_method(D_METHOD("get_instance_transform","instance"),&MultiMesh::get_instance_transform);
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ClassDB::bind_method(D_METHOD("set_instance_color","instance","color"),&MultiMesh::set_instance_color);
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ClassDB::bind_method(D_METHOD("get_instance_color","instance"),&MultiMesh::get_instance_color);
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ClassDB::bind_method(D_METHOD("get_aabb"),&MultiMesh::get_aabb);
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ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
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ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
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ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
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ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
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ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
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ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
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ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
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ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
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ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
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ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
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ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
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ClassDB::bind_method(D_METHOD("_set_transform_array"),&MultiMesh::_set_transform_array);
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ClassDB::bind_method(D_METHOD("_get_transform_array"),&MultiMesh::_get_transform_array);
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ClassDB::bind_method(D_METHOD("_set_color_array"),&MultiMesh::_set_color_array);
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ClassDB::bind_method(D_METHOD("_get_color_array"),&MultiMesh::_get_color_array);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), "set_color_format", "get_color_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), "set_transform_format", "get_transform_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), "set_instance_count", "get_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
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BIND_CONSTANT( TRANSFORM_2D );
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BIND_CONSTANT( TRANSFORM_3D );
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BIND_CONSTANT( COLOR_NONE );
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BIND_CONSTANT( COLOR_8BIT );
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BIND_CONSTANT( COLOR_FLOAT );
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ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
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BIND_CONSTANT(TRANSFORM_2D);
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BIND_CONSTANT(TRANSFORM_3D);
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BIND_CONSTANT(COLOR_NONE);
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BIND_CONSTANT(COLOR_8BIT);
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BIND_CONSTANT(COLOR_FLOAT);
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}
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MultiMesh::MultiMesh() {
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multimesh = VisualServer::get_singleton()->multimesh_create();
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color_format=COLOR_NONE;
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transform_format=TRANSFORM_2D;
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color_format = COLOR_NONE;
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transform_format = TRANSFORM_2D;
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}
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MultiMesh::~MultiMesh() {
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