mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
This commit is contained in:
@@ -29,40 +29,36 @@
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#include "resource.h"
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#include "core_string_names.h"
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#include "os/file_access.h"
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#include "io/resource_loader.h"
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#include "os/file_access.h"
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#include "script_language.h"
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#include <stdio.h>
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void Resource::emit_changed() {
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Resource::_resource_path_changed() {
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}
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void Resource::set_path(const String& p_path, bool p_take_over) {
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void Resource::set_path(const String &p_path, bool p_take_over) {
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if (path_cache==p_path)
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if (path_cache == p_path)
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return;
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if (path_cache!="") {
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if (path_cache != "") {
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ResourceCache::lock->write_lock();
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ResourceCache::resources.erase(path_cache);
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ResourceCache::lock->write_unlock();
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}
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path_cache="";
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path_cache = "";
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ResourceCache::lock->read_lock();
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bool has_path = ResourceCache::resources.has( p_path );
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bool has_path = ResourceCache::resources.has(p_path);
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ResourceCache::lock->read_unlock();
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if (has_path) {
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@@ -72,28 +68,26 @@ void Resource::set_path(const String& p_path, bool p_take_over) {
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ResourceCache::resources.get(p_path)->set_name("");
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ResourceCache::lock->write_unlock();
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} else {
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ERR_EXPLAIN("Another resource is loaded from path: "+p_path);
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ERR_EXPLAIN("Another resource is loaded from path: " + p_path);
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ResourceCache::lock->read_lock();
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bool exists = ResourceCache::resources.has( p_path );
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bool exists = ResourceCache::resources.has(p_path);
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ResourceCache::lock->read_unlock();
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ERR_FAIL_COND( exists );
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ERR_FAIL_COND(exists);
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}
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}
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path_cache=p_path;
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path_cache = p_path;
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if (path_cache!="") {
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if (path_cache != "") {
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ResourceCache::lock->write_lock();
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ResourceCache::resources[path_cache]=this;
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ResourceCache::resources[path_cache] = this;
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ResourceCache::lock->write_unlock();
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}
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_change_notify("resource_path");
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_resource_path_changed();
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}
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String Resource::get_path() const {
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@@ -103,20 +97,18 @@ String Resource::get_path() const {
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void Resource::set_subindex(int p_sub_index) {
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subindex=p_sub_index;
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subindex = p_sub_index;
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}
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int Resource::get_subindex() const{
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int Resource::get_subindex() const {
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return subindex;
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}
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void Resource::set_name(const String &p_name) {
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void Resource::set_name(const String& p_name) {
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name=p_name;
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name = p_name;
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_change_notify("resource_name");
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}
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String Resource::get_name() const {
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@@ -130,12 +122,11 @@ bool Resource::editor_can_reload_from_file() {
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void Resource::reload_from_file() {
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String path=get_path();
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String path = get_path();
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if (!path.is_resource_file())
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return;
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Ref<Resource> s = ResourceLoader::load(path,get_class(),true);
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Ref<Resource> s = ResourceLoader::load(path, get_class(), true);
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if (!s.is_valid())
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return;
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@@ -143,56 +134,51 @@ void Resource::reload_from_file() {
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List<PropertyInfo> pi;
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s->get_property_list(&pi);
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for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
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for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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if (E->get().name=="resource_path")
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if (E->get().name == "resource_path")
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continue; //do not change path
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set(E->get().name,s->get(E->get().name));
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set(E->get().name, s->get(E->get().name));
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}
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}
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Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
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List<PropertyInfo> plist;
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get_property_list(&plist);
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Resource *r = (Resource *)ClassDB::instance(get_class());
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ERR_FAIL_COND_V(!r, Ref<Resource>());
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Resource *r = (Resource*)ClassDB::instance(get_class());
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ERR_FAIL_COND_V(!r,Ref<Resource>());
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r->local_scene = p_for_scene;
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r->local_scene=p_for_scene;
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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Variant p = get(E->get().name);
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if (p.get_type()==Variant::OBJECT) {
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if (p.get_type() == Variant::OBJECT) {
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RES sr = p;
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if (sr.is_valid()) {
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if (sr->is_local_to_scene()) {
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if (remap_cache.has(sr)) {
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p=remap_cache[sr];
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p = remap_cache[sr];
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} else {
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RES dupe = sr->duplicate_for_local_scene(p_for_scene,remap_cache);
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p=dupe;
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remap_cache[sr]=dupe;
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RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
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p = dupe;
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remap_cache[sr] = dupe;
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}
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}
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}
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}
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r->set(E->get().name,p);
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r->set(E->get().name, p);
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}
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return Ref<Resource>(r);
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@@ -200,50 +186,45 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
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Ref<Resource> Resource::duplicate(bool p_subresources) {
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List<PropertyInfo> plist;
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get_property_list(&plist);
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Resource *r = (Resource *)ClassDB::instance(get_class());
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ERR_FAIL_COND_V(!r, Ref<Resource>());
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Resource *r = (Resource*)ClassDB::instance(get_class());
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ERR_FAIL_COND_V(!r,Ref<Resource>());
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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Variant p = get(E->get().name);
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if (p.get_type()==Variant::OBJECT && p_subresources) {
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if (p.get_type() == Variant::OBJECT && p_subresources) {
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RES sr = p;
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if (sr.is_valid())
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p=sr->duplicate(true);
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p = sr->duplicate(true);
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}
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r->set(E->get().name,p);
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r->set(E->get().name, p);
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}
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return Ref<Resource>(r);
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}
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void Resource::_set_path(const String &p_path) {
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void Resource::_set_path(const String& p_path) {
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set_path(p_path,false);
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set_path(p_path, false);
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}
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void Resource::_take_over_path(const String& p_path) {
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void Resource::_take_over_path(const String &p_path) {
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set_path(p_path,true);
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set_path(p_path, true);
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}
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RID Resource::get_rid() const {
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return RID();
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}
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void Resource::register_owner(Object *p_owner) {
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owners.insert(p_owner->get_instance_ID());
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@@ -252,23 +233,20 @@ void Resource::register_owner(Object *p_owner) {
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void Resource::unregister_owner(Object *p_owner) {
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owners.erase(p_owner->get_instance_ID());
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}
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void Resource::notify_change_to_owners() {
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for(Set<ObjectID>::Element *E=owners.front();E;E=E->next()) {
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for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
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Object *obj = ObjectDB::get_instance(E->get());
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ERR_EXPLAIN("Object was deleted, while still owning a resource");
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ERR_CONTINUE(!obj); //wtf
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//TODO store string
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obj->call("resource_changed",RES(this));
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obj->call("resource_changed", RES(this));
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}
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}
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#ifdef TOOLS_ENABLED
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uint32_t Resource::hash_edited_version() const {
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@@ -278,25 +256,24 @@ uint32_t Resource::hash_edited_version() const {
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List<PropertyInfo> plist;
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get_property_list(&plist);
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for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (E->get().type==Variant::OBJECT && E->get().hint==PROPERTY_HINT_RESOURCE_TYPE) {
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if (E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
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RES res = get(E->get().name);
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if (res.is_valid()) {
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hash = hash_djb2_one_32(res->hash_edited_version(),hash);
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hash = hash_djb2_one_32(res->hash_edited_version(), hash);
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}
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}
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}
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return hash;
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}
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#endif
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void Resource::set_local_to_scene(bool p_enable) {
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local_to_scene=p_enable;
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local_to_scene = p_enable;
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}
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bool Resource::is_local_to_scene() const {
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@@ -304,7 +281,7 @@ bool Resource::is_local_to_scene() const {
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return local_to_scene;
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}
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Node* Resource::get_local_scene() const {
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Node *Resource::get_local_scene() const {
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if (local_scene)
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return local_scene;
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@@ -322,51 +299,46 @@ void Resource::setup_local_to_scene() {
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get_script_instance()->call("_setup_local_to_scene");
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}
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Node* (*Resource::_get_local_scene_func)()=NULL;
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Node *(*Resource::_get_local_scene_func)() = NULL;
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void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path","path"),&Resource::_set_path);
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ClassDB::bind_method(D_METHOD("take_over_path","path"),&Resource::_take_over_path);
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ClassDB::bind_method(D_METHOD("get_path"),&Resource::get_path);
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ClassDB::bind_method(D_METHOD("set_name","name"),&Resource::set_name);
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ClassDB::bind_method(D_METHOD("get_name"),&Resource::get_name);
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ClassDB::bind_method(D_METHOD("get_rid"),&Resource::get_rid);
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ClassDB::bind_method(D_METHOD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
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ClassDB::bind_method(D_METHOD("is_local_to_scene"),&Resource::is_local_to_scene);
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ClassDB::bind_method(D_METHOD("get_local_scene:Node"),&Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"),&Resource::setup_local_to_scene);
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ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
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ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
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ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
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ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
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ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
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ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
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ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
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ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
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ClassDB::bind_method(D_METHOD("get_local_scene:Node"), &Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
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ClassDB::bind_method(D_METHOD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
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ADD_SIGNAL( MethodInfo("changed") );
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ADD_GROUP("Resource","resource_");
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), "set_local_to_scene","is_local_to_scene");
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ADD_PROPERTY( PropertyInfo(Variant::STRING,"resource_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ), "set_path","get_path");
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ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"resource_name"), "set_name","get_name");
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BIND_VMETHOD( MethodInfo("_setup_local_to_scene") );
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ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
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ADD_SIGNAL(MethodInfo("changed"));
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ADD_GROUP("Resource", "resource_");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
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BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
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}
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Resource::Resource() {
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#ifdef TOOLS_ENABLED
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last_modified_time=0;
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import_last_modified_time=0;
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last_modified_time = 0;
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import_last_modified_time = 0;
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#endif
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subindex=0;
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local_to_scene=false;
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local_scene=NULL;
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subindex = 0;
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local_to_scene = false;
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local_scene = NULL;
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}
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Resource::~Resource() {
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if (path_cache!="") {
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if (path_cache != "") {
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ResourceCache::lock->write_lock();
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ResourceCache::resources.erase(path_cache);
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ResourceCache::lock->write_unlock();
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@@ -376,9 +348,9 @@ Resource::~Resource() {
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}
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}
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HashMap<String,Resource*> ResourceCache::resources;
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HashMap<String, Resource *> ResourceCache::resources;
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RWLock *ResourceCache::lock=NULL;
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RWLock *ResourceCache::lock = NULL;
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void ResourceCache::setup() {
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@@ -393,7 +365,6 @@ void ResourceCache::clear() {
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memdelete(lock);
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}
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void ResourceCache::reload_externals() {
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/*
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@@ -404,16 +375,15 @@ void ResourceCache::reload_externals() {
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*/
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}
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bool ResourceCache::has(const String& p_path) {
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bool ResourceCache::has(const String &p_path) {
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lock->read_lock();
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bool b = resources.has(p_path);
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lock->read_unlock();
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return b;
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}
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Resource *ResourceCache::get(const String& p_path) {
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Resource *ResourceCache::get(const String &p_path) {
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lock->read_lock();
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@@ -428,20 +398,16 @@ Resource *ResourceCache::get(const String& p_path) {
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return *res;
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}
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void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
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lock->read_lock();
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const String* K=NULL;
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while((K=resources.next(K))) {
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const String *K = NULL;
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while ((K = resources.next(K))) {
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Resource *r = resources[*K];
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p_resources->push_back( Ref<Resource>( r ));
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p_resources->push_back(Ref<Resource>(r));
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}
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lock->read_unlock();
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||||
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||||
}
|
||||
|
||||
int ResourceCache::get_cached_resource_count() {
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@@ -453,42 +419,39 @@ int ResourceCache::get_cached_resource_count() {
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return rc;
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}
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||||
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void ResourceCache::dump(const char* p_file,bool p_short) {
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||||
void ResourceCache::dump(const char *p_file, bool p_short) {
|
||||
#ifdef DEBUG_ENABLED
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||||
lock->read_lock();
|
||||
|
||||
Map<String,int> type_count;
|
||||
Map<String, int> type_count;
|
||||
|
||||
|
||||
FileAccess *f=NULL;
|
||||
FileAccess *f = NULL;
|
||||
if (p_file) {
|
||||
f = FileAccess::open(p_file,FileAccess::WRITE);
|
||||
f = FileAccess::open(p_file, FileAccess::WRITE);
|
||||
ERR_FAIL_COND(!f);
|
||||
|
||||
}
|
||||
|
||||
const String* K=NULL;
|
||||
while((K=resources.next(K))) {
|
||||
const String *K = NULL;
|
||||
while ((K = resources.next(K))) {
|
||||
|
||||
Resource *r = resources[*K];
|
||||
|
||||
if (!type_count.has(r->get_class())) {
|
||||
type_count[r->get_class()]=0;
|
||||
type_count[r->get_class()] = 0;
|
||||
}
|
||||
|
||||
|
||||
type_count[r->get_class()]++;
|
||||
|
||||
if (!p_short) {
|
||||
if (f)
|
||||
f->store_line(r->get_class()+": "+r->get_path());
|
||||
f->store_line(r->get_class() + ": " + r->get_path());
|
||||
}
|
||||
}
|
||||
|
||||
for(Map<String,int>::Element *E=type_count.front();E;E=E->next()) {
|
||||
for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
|
||||
|
||||
if (f)
|
||||
f->store_line(E->key()+" count: "+itos(E->get()));
|
||||
f->store_line(E->key() + " count: " + itos(E->get()));
|
||||
}
|
||||
if (f) {
|
||||
f->close();
|
||||
|
||||
Reference in New Issue
Block a user