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Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
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@@ -236,7 +236,7 @@ private:
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void _draw();
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void _smouseenter();
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void _sinput(const InputEvent &p_ie);
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void _sinput(const Ref<InputEvent> &p_ie);
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void _update_freelook(real_t delta);
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SpatialEditor *spatial_editor;
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@@ -249,8 +249,8 @@ private:
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void _finish_gizmo_instances();
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void _selection_result_pressed(int);
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void _selection_menu_hide();
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void _list_select(InputEventMouseButton b);
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Point2i _get_warped_mouse_motion(const InputEventMouseMotion &p_ev_mouse_motion) const;
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void _list_select(Ref<InputEventMouseButton> b);
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Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
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protected:
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void _notification(int p_what);
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@@ -464,14 +464,14 @@ private:
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void _update_ambient_light_color(const Color &p_color);
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void _update_default_light_angle();
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void _default_light_angle_input(const InputEvent &p_event);
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void _default_light_angle_input(const Ref<InputEvent> &p_event);
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bool is_any_freelook_active() const;
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protected:
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void _notification(int p_what);
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//void _gui_input(InputEvent p_event);
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void _unhandled_key_input(InputEvent p_event);
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void _unhandled_key_input(Ref<InputEvent> p_event);
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static void _bind_methods();
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