Multiplayer networking renames/simplification

Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
This commit is contained in:
Max Hilbrunner
2021-09-07 23:35:19 +02:00
parent 43c896ac6a
commit 5b25457794
17 changed files with 193 additions and 193 deletions

View File

@@ -4,7 +4,7 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>