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Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
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A high-level network interface to simplify multiplayer interactions.
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</brief_description>
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<description>
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Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
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Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
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[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
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</description>
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<tutorials>
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