Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -110,7 +110,7 @@ void UndoRedo::add_do_method(Object *p_object, const String &p_method, VARIANT_A
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_ID();
do_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
do_op.resref = Ref<Resource>(p_object->cast_to<Resource>());
@@ -134,7 +134,7 @@ void UndoRedo::add_undo_method(Object *p_object, const String &p_method, VARIANT
return;
Operation undo_op;
undo_op.object = p_object->get_instance_ID();
undo_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
undo_op.resref = Ref<Resource>(p_object->cast_to<Resource>());
@@ -151,7 +151,7 @@ void UndoRedo::add_do_property(Object *p_object, const String &p_property, const
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_ID();
do_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
do_op.resref = Ref<Resource>(p_object->cast_to<Resource>());
@@ -170,7 +170,7 @@ void UndoRedo::add_undo_property(Object *p_object, const String &p_property, con
return;
Operation undo_op;
undo_op.object = p_object->get_instance_ID();
undo_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
undo_op.resref = Ref<Resource>(p_object->cast_to<Resource>());
@@ -184,7 +184,7 @@ void UndoRedo::add_do_reference(Object *p_object) {
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_ID();
do_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
do_op.resref = Ref<Resource>(p_object->cast_to<Resource>());
@@ -201,7 +201,7 @@ void UndoRedo::add_undo_reference(Object *p_object) {
return;
Operation undo_op;
undo_op.object = p_object->get_instance_ID();
undo_op.object = p_object->get_instance_id();
if (p_object->cast_to<Resource>())
undo_op.resref = Ref<Resource>(p_object->cast_to<Resource>());