mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
This commit is contained in:
@@ -168,7 +168,7 @@
|
||||
</description>
|
||||
</method>
|
||||
<method name="insert">
|
||||
<argument index="0" name="pos" type="int">
|
||||
<argument index="0" name="position" type="int">
|
||||
</argument>
|
||||
<argument index="1" name="value" type="var">
|
||||
</argument>
|
||||
@@ -206,14 +206,14 @@
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove">
|
||||
<argument index="0" name="pos" type="int">
|
||||
<argument index="0" name="position" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Remove an element from the array by index.
|
||||
</description>
|
||||
</method>
|
||||
<method name="resize">
|
||||
<argument index="0" name="pos" type="int">
|
||||
<argument index="0" name="position" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Resize the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are Null.
|
||||
|
||||
Reference in New Issue
Block a user