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Add a dialog to customize run instances
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@@ -34,48 +34,10 @@
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/run_instances_dialog.h"
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#include "main/main.h"
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#include "servers/display_server.h"
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/**
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* Separates command line arguments without splitting up quoted strings.
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*/
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Vector<String> EditorRun::_split_cmdline_args(const String &arg_string) {
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Vector<String> split_args;
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int arg_start = 0;
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bool is_quoted = false;
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char32_t quote_char = '-';
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char32_t arg_char;
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int arg_length;
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for (int i = 0; i < arg_string.length(); i++) {
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arg_char = arg_string[i];
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if (arg_char == '\"' || arg_char == '\'') {
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if (i == 0 || arg_string[i - 1] != '\\') {
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if (is_quoted) {
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if (arg_char == quote_char) {
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is_quoted = false;
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quote_char = '-';
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}
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} else {
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is_quoted = true;
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quote_char = arg_char;
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}
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}
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} else if (!is_quoted && arg_char == ' ') {
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arg_length = i - arg_start;
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if (arg_length > 0) {
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split_args.push_back(arg_string.substr(arg_start, arg_length));
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}
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arg_start = i + 1;
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}
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}
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arg_length = arg_string.length() - arg_start;
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if (arg_length > 0) {
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split_args.push_back(arg_string.substr(arg_start, arg_length));
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}
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return split_args;
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}
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EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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@@ -261,67 +223,26 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
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args.push_back(p_scene);
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}
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String exec = OS::get_singleton()->get_executable_path();
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const String raw_custom_args = GLOBAL_GET("editor/run/main_run_args");
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if (!raw_custom_args.is_empty()) {
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// Allow the user to specify a command to run, similar to Steam's launch options.
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// In this case, Godot will no longer be run directly; it's up to the underlying command
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// to run it. For instance, this can be used on Linux to force a running project
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// to use Optimus using `prime-run` or similar.
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// Example: `prime-run %command% --time-scale 0.5`
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const int placeholder_pos = raw_custom_args.find("%command%");
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Vector<String> custom_args;
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if (placeholder_pos != -1) {
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// Prepend executable-specific custom arguments.
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// If nothing is placed before `%command%`, behave as if no placeholder was specified.
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Vector<String> exec_args = _split_cmdline_args(raw_custom_args.substr(0, placeholder_pos));
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if (exec_args.size() >= 1) {
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exec = exec_args[0];
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exec_args.remove_at(0);
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// Append the Godot executable name before we append executable arguments
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// (since the order is reversed when using `push_front()`).
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args.push_front(OS::get_singleton()->get_executable_path());
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}
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for (int i = exec_args.size() - 1; i >= 0; i--) {
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// Iterate backwards as we're pushing items in the reverse order.
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args.push_front(exec_args[i].replace(" ", "%20"));
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}
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// Append Godot-specific custom arguments.
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custom_args = _split_cmdline_args(raw_custom_args.substr(placeholder_pos + String("%command%").size()));
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for (int i = 0; i < custom_args.size(); i++) {
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args.push_back(custom_args[i].replace(" ", "%20"));
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}
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} else {
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// Append Godot-specific custom arguments.
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custom_args = _split_cmdline_args(raw_custom_args);
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for (int i = 0; i < custom_args.size(); i++) {
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args.push_back(custom_args[i].replace(" ", "%20"));
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}
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}
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}
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// Pass the debugger stop shortcut to the running instance(s).
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String shortcut;
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VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
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OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line(vformat("Running: %s", exec));
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for (const String &E : args) {
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print_line(vformat(" %s", E));
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}
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}
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String exec = OS::get_singleton()->get_executable_path();
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int instance_count = RunInstancesDialog::get_singleton()->get_instance_count();
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for (int i = 0; i < instance_count; i++) {
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List<String> instance_args(args);
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RunInstancesDialog::get_singleton()->get_argument_list_for_instance(i, instance_args);
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line(vformat("Running: %s", exec));
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for (const String &E : instance_args) {
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print_line(" %s", E);
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}
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}
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int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
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for (int i = 0; i < instances; i++) {
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OS::ProcessID pid = 0;
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Error err = OS::get_singleton()->create_instance(args, &pid);
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Error err = OS::get_singleton()->create_instance(instance_args, &pid);
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ERR_FAIL_COND_V(err, err);
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if (pid != 0) {
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pids.push_back(pid);
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