Fix overly aggressive focus stealing by StateMachine and BlendSpaces

This commit is contained in:
vaner-org
2025-08-22 23:41:20 +05:30
parent 8e458d19cb
commit 5a7c5ab0a3
3 changed files with 0 additions and 12 deletions

View File

@@ -283,11 +283,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && !blend_space_draw->has_focus()) {
blend_space_draw->grab_focus();
blend_space_draw->queue_redraw();
}
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
if (!read_only) {