mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie. Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com> Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
This commit is contained in:
@@ -613,6 +613,9 @@
|
||||
<member name="screen/support_xlarge" type="bool" setter="" getter="">
|
||||
Indicates whether the application supports extra large screen form-factors.
|
||||
</member>
|
||||
<member name="shader_baker/enabled" type="bool" setter="" getter="">
|
||||
If [code]true[/code], shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ or Mobile renderers.
|
||||
</member>
|
||||
<member name="user_data_backup/allow" type="bool" setter="" getter="">
|
||||
If [code]true[/code], allows the application to participate in the backup and restore infrastructure.
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user