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Add support for 2D vector type to visual shaders
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@@ -47,6 +47,7 @@
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<return type="void" />
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<argument index="0" name="port" type="int" />
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<argument index="1" name="value" type="Variant" />
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<argument index="2" name="prev_value" type="Variant" default="null" />
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<description>
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Sets the default value for the selected input [code]port[/code].
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</description>
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@@ -71,19 +72,22 @@
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<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
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Integer scalar. Translated to [code]int[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR" value="2" enum="PortType">
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<constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
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2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR" value="3" enum="PortType">
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType">
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<constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
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Boolean type. Translated to [code]bool[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType">
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<constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
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Transform type. Translated to [code]mat4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType">
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<constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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</constant>
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<constant name="PORT_TYPE_MAX" value="6" enum="PortType">
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<constant name="PORT_TYPE_MAX" value="7" enum="PortType">
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Represents the size of the [enum PortType] enum.
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</constant>
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</constants>
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