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GDScript: Fix getting type from PropertyInfo for Variant arguments
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@@ -0,0 +1,6 @@
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class Check extends Node:
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func _set(_property: StringName, _value: Variant) -> bool:
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return true
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func test() -> void:
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print('OK')
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@@ -0,0 +1,2 @@
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GDTEST_OK
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OK
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