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Update class reference to include some keywords
More should be added in future PRs, wherever there is demand.
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@@ -623,7 +623,7 @@
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[b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call.
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</description>
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</method>
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<method name="free">
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<method name="free" keywords="delete, remove, kill, die">
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<return type="void" />
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<description>
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Deletes the object from memory. Pre-existing references to the object become invalid, and any attempt to access them will result in a run-time error. Checking the references with [method @GlobalScope.is_instance_valid] will return [code]false[/code].
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