Merge pull request #5225 from Hinsbart/x_rumble

Windows: Support gamepad vibration using XInput.
This commit is contained in:
Rémi Verschelde
2016-06-19 12:59:18 +02:00
committed by GitHub
3 changed files with 65 additions and 6 deletions

View File

@@ -355,7 +355,7 @@ void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, flo
vibration.weak_magnitude = p_weak_magnitude;
vibration.strong_magnitude = p_strong_magnitude;
vibration.duration = p_duration;
vibration.timestamp = OS::get_singleton()->get_unix_time();
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
joy_vibration[p_device] = vibration;
}