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Add duplicate animation
Co-authored-by: Nonunknown <nonunknown777@gmail.com>
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@@ -106,6 +106,12 @@ bool SpriteFrames::has_animation(const StringName &p_anim) const {
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return animations.has(p_anim);
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}
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void SpriteFrames::duplicate_animation(const StringName &p_from, const StringName &p_to) {
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ERR_FAIL_COND_MSG(!animations.has(p_from), vformat("SpriteFrames doesn't have animation '%s'.", p_from));
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ERR_FAIL_COND_MSG(animations.has(p_to), vformat("Animation '%s' already exists.", p_to));
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animations[p_to] = animations[p_from];
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}
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void SpriteFrames::remove_animation(const StringName &p_anim) {
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animations.erase(p_anim);
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}
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@@ -246,6 +252,7 @@ void SpriteFrames::get_argument_options(const StringName &p_function, int p_idx,
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void SpriteFrames::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
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ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
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ClassDB::bind_method(D_METHOD("duplicate_animation", "anim_from", "anim_to"), &SpriteFrames::duplicate_animation);
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ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
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ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
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