Test collision mask before creating constraint pair in Godot physics

broadphase 2D and 3D.
This commit is contained in:
Marcel Admiraal
2020-06-08 17:18:23 +01:00
parent 776eb76018
commit 5794a4e11e
5 changed files with 26 additions and 5 deletions

View File

@@ -996,6 +996,9 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
}
void *SpaceSW::_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self) {
if (!A->test_collision_mask(B)) {
return nullptr;
}
CollisionObjectSW::Type type_A = A->get_type();
CollisionObjectSW::Type type_B = B->get_type();
@@ -1034,6 +1037,9 @@ void *SpaceSW::_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, Collisio
}
void SpaceSW::_broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self) {
if (!p_data) {
return;
}
SpaceSW *self = (SpaceSW *)p_self;
self->collision_pairs--;