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Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com> Co-authored-by: fire <ernest.lee@chibifire.com> Co-authored-by: SaracenOne <SaracenOne@gmail.com>
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@@ -74,6 +74,7 @@
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#include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/spring_bone_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
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@@ -8555,6 +8556,8 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
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add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpringBoneCollision3DGizmoPlugin>(memnew(SpringBoneCollision3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpringBoneSimulator3DGizmoPlugin>(memnew(SpringBoneSimulator3DGizmoPlugin)));
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add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
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add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
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add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
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