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Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com> Co-authored-by: fire <ernest.lee@chibifire.com> Co-authored-by: SaracenOne <SaracenOne@gmail.com>
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19
doc/classes/SpringBoneCollisionSphere3D.xml
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19
doc/classes/SpringBoneCollisionSphere3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpringBoneCollisionSphere3D" inherits="SpringBoneCollision3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A sphere shape collision that interacts with [SpringBoneSimulator3D].
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</brief_description>
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<description>
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A sphere shape collision that interacts with [SpringBoneSimulator3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="inside" type="bool" setter="set_inside" getter="is_inside" default="false">
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If [code]true[/code], the collision acts to trap the joint within the collision.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.1">
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The sphere's radius.
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</member>
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</members>
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</class>
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