Implement SpringBoneSimulator3D to wiggle chained bones

Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
This commit is contained in:
Silc Lizard (Tokage) Renew
2025-01-11 12:58:22 +09:00
parent 21a6bd8dca
commit 5472558a98
28 changed files with 3853 additions and 11 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpringBoneCollisionPlane3D" inherits="SpringBoneCollision3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A infinite plane collision that interacts with [SpringBoneSimulator3D].
</brief_description>
<description>
A infinite plane collision that interacts with [SpringBoneSimulator3D]. It is an infinite size XZ plane, and the +Y direction is treated as normal.
</description>
<tutorials>
</tutorials>
</class>