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Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com> Co-authored-by: fire <ernest.lee@chibifire.com> Co-authored-by: SaracenOne <SaracenOne@gmail.com>
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11
doc/classes/SpringBoneCollisionPlane3D.xml
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11
doc/classes/SpringBoneCollisionPlane3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpringBoneCollisionPlane3D" inherits="SpringBoneCollision3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A infinite plane collision that interacts with [SpringBoneSimulator3D].
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</brief_description>
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<description>
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A infinite plane collision that interacts with [SpringBoneSimulator3D]. It is an infinite size XZ plane, and the +Y direction is treated as normal.
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</description>
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<tutorials>
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</tutorials>
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</class>
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