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Clear pending function states when reloading GDScript
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@@ -112,6 +112,7 @@ class GDScript : public Script {
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SelfList<GDScript> script_list;
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SelfList<GDScriptFunctionState>::List pending_func_states;
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void _clear_pending_func_states();
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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