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[doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
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@@ -17,7 +17,7 @@
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<param index="2" name="position" type="Vector2" />
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<param index="3" name="id" type="int" />
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<description>
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Adds the specified node to the shader.
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Adds the specified [param node] to the shader.
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</description>
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</method>
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<method name="add_varying">
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@@ -77,7 +77,7 @@
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<description>
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Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
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Returns the shader node instance with specified [param type] and [param id].
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</description>
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</method>
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<method name="get_node_connections" qualifiers="const">
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