[doc] Use "param" instead of "code" to refer to parameters

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
This commit is contained in:
Andy Maloney
2022-08-08 19:41:07 -04:00
parent 7355dfb502
commit 5361585832
22 changed files with 147 additions and 148 deletions

View File

@@ -17,7 +17,7 @@
<param index="2" name="position" type="Vector2" />
<param index="3" name="id" type="int" />
<description>
Adds the specified node to the shader.
Adds the specified [param node] to the shader.
</description>
</method>
<method name="add_varying">
@@ -77,7 +77,7 @@
<param index="0" name="type" type="int" enum="VisualShader.Type" />
<param index="1" name="id" type="int" />
<description>
Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
Returns the shader node instance with specified [param type] and [param id].
</description>
</method>
<method name="get_node_connections" qualifiers="const">