Use physical shortcuts for freelook navigation in the editor

This commit is contained in:
Hakim
2023-02-20 23:11:57 +01:00
parent 6cde3fac32
commit 52de40310a
6 changed files with 29 additions and 24 deletions

View File

@@ -474,10 +474,15 @@ String InputEventKey::to_string() {
return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode, bool p_physical) {
Ref<InputEventKey> ie;
ie.instantiate();
ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
if (p_physical) {
ie->set_physical_keycode(p_keycode & KeyModifierMask::CODE_MASK);
} else {
ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
}
ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {