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Float literals - fix main primitives to use .f
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
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@@ -58,7 +58,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
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static const Vector3 p2 = Vector3(0, 1, 0);
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Vector3 p;
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if (ABS(normal.dot(p1)) > 0.99) { // if too similar to p1
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if (ABS(normal.dot(p1)) > 0.99f) { // if too similar to p1
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p = p2; // use p2
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} else {
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p = p1; // use p1
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@@ -129,7 +129,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
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real_t dist = (normal.dot(p_begin) - d) / den;
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//printf("dist is %i\n",dist);
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if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
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if (dist < -CMP_EPSILON || dist > (1.0f + CMP_EPSILON)) {
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return false;
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}
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