Float literals - fix main primitives to use .f

Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
This commit is contained in:
lawnjelly
2022-02-06 11:14:58 +00:00
parent 38c851a3fa
commit 5298e16e80
21 changed files with 222 additions and 222 deletions

View File

@@ -58,7 +58,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
static const Vector3 p2 = Vector3(0, 1, 0);
Vector3 p;
if (ABS(normal.dot(p1)) > 0.99) { // if too similar to p1
if (ABS(normal.dot(p1)) > 0.99f) { // if too similar to p1
p = p2; // use p2
} else {
p = p1; // use p1
@@ -129,7 +129,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
if (dist < -CMP_EPSILON || dist > (1.0f + CMP_EPSILON)) {
return false;
}