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doc: Don't use GlobalScope scope in hyperlinks, it's automatically inferred
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@@ -44,7 +44,7 @@
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</argument>
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<description>
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Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance.
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Returns [constant @GlobalScope.OK] on success, [constant @GlobalScope.ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant @GlobalScope.ERR_CANT_CREATE] if that scene cannot be instantiated.
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Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
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</description>
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</method>
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<method name="change_scene_to">
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@@ -54,7 +54,7 @@
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</argument>
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<description>
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Changes the running scene to a new instance of the given [PackedScene].
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Returns [constant @GlobalScope.OK] on success or [constant @GlobalScope.ERR_CANT_CREATE] if the scene cannot be instantiated.
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Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
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</description>
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</method>
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<method name="create_timer">
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@@ -194,7 +194,7 @@
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</return>
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<description>
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Reloads the currently active scene.
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Returns an [enum @GlobalScope.Error] code as described in [method change_scene], with the addition of [constant @GlobalScope.ERR_UNCONFIGURED] if no [member current_scene] was defined yet.
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Returns an [enum Error] code as described in [method change_scene], with the addition of [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet.
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</description>
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</method>
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<method name="set_auto_accept_quit">
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