Fix EditorScenePostImport templates for C#

This commit is contained in:
Raul Santos
2022-06-16 17:21:47 +02:00
parent 639d72735c
commit 525b5e0e16
3 changed files with 6 additions and 10 deletions

View File

@@ -5,7 +5,5 @@ extends EditorScenePostImport
# Called by the editor when a scene has this script set as the import script in the import tab.
func _post_import(scene: Node) -> Object:
# Modify the contents of the scene upon import. For example, setting up LODs:
# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
# Modify the contents of the scene upon import.
return scene # Return the modified root node when you're done.