Fix crash caused by invalid mix_rate assignment due to bogus

project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819

(cherry picked from commit 5a08091168)
This commit is contained in:
Eoin O'Neill
2022-12-09 22:39:14 -08:00
committed by Yuri Sizov
parent 4b4556179e
commit 5120afc236
9 changed files with 28 additions and 9 deletions

View File

@@ -103,7 +103,7 @@ void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) {
Error AudioDriverWeb::init() {
int latency = GLOBAL_GET("audio/driver/output_latency");
if (!audio_context.inited) {
audio_context.mix_rate = GLOBAL_GET("audio/driver/mix_rate");
audio_context.mix_rate = _get_configured_mix_rate();
audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
audio_context.inited = true;
}