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Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
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@@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDTextureFormat" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture format (used by [RenderingDevice]).
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</brief_description>
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<description>
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This object is used by [RenderingDevice].
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</description>
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<tutorials>
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</tutorials>
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@@ -22,22 +24,31 @@
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</methods>
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<members>
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<member name="array_layers" type="int" setter="set_array_layers" getter="get_array_layers" default="1">
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The number of layers in the texture. Only relevant for 2D texture arrays.
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</member>
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<member name="depth" type="int" setter="set_depth" getter="get_depth" default="1">
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The texture's depth (in pixels). This is always [code]1[/code] for 2D textures.
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</member>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="8">
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The texture's pixel data format.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height" default="1">
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The texture's height (in pixels).
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</member>
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<member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1">
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The number of mipmaps available in the texture.
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</member>
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<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
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The number of samples used when sampling the texture.
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1">
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The texture type.
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</member>
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<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" enum="RenderingDevice.TextureUsageBits" default="0">
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The texture's usage bits, which determine what can be done using the texture.
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="1">
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The texture's width (in pixels).
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</member>
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</members>
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</class>
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