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Fix several issues with directional shadows
- Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability
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@@ -32,7 +32,7 @@
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If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
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</member>
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<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
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The light's angular size in degrees. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
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The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
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</member>
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<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
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The light's bake mode. See [enum BakeMode].
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