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Improve docs about plugin registration
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Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type.
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</brief_description>
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<description>
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EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin].
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[EditorImportPlugin]s provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers.
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EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory (see [member ProjectSettings.application/config/use_hidden_project_data_directory]).
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Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec":
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[codeblock]
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var filename = save_path + "." + get_save_extension()
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return ResourceSaver.save(filename, mesh)
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[/codeblock]
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To use [EditorImportPlugin], register it using the [method EditorPlugin.add_import_plugin] method first.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
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