Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky
2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

View File

@@ -0,0 +1,76 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Resource Preloader Node.
</brief_description>
<description>
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="resource" type="Resource">
</argument>
<description>
</description>
</method>
<method name="get_resource" qualifiers="const">
<return type="Resource">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return the resource given a text-id.
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
Return the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return true if the preloader has a given resource.
</description>
</method>
<method name="remove_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Remove a resource from the preloader by text id.
</description>
</method>
<method name="rename_resource">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="newname" type="String">
</argument>
<description>
Rename a resource inside the preloader, from a text-id to a new text-id.
</description>
</method>
</methods>
<members>
<member name="resources" type="Array" setter="_set_resources" getter="_get_resources" brief="">
</member>
</members>
<constants>
</constants>
</class>