Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky
2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

158
doc/classes/MeshLibrary.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshLibrary" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Library of meshes.
</brief_description>
<description>
Library of meshes. Contains a list of [Mesh] resources, each with name and ID. Useful for GridMap or painting Terrain.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
Clear the library.
</description>
</method>
<method name="create_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Create a new item in the library, supplied an id.
</description>
</method>
<method name="find_item_by_name" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray">
</return>
<description>
Return the list of items.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the mesh of the item.
</description>
</method>
<method name="get_item_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the name of the item.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
<return type="NavigationMesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_preview" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
<return type="int">
</return>
<description>
Get an unused id for a new item.
</description>
</method>
<method name="remove_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Remove the item.
</description>
</method>
<method name="set_item_mesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
Set the mesh of the item.
</description>
</method>
<method name="set_item_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
Set the name of the item.
</description>
</method>
<method name="set_item_navmesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navmesh" type="NavigationMesh">
</argument>
<description>
</description>
</method>
<method name="set_item_preview">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_item_shapes">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shapes" type="Array">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>