Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky
2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

55
doc/classes/Material.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Material" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description>
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_next_pass" qualifiers="const">
<return type="Material">
</return>
<description>
</description>
</method>
<method name="get_render_priority" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_next_pass">
<return type="void">
</return>
<argument index="0" name="next_pass" type="Material">
</argument>
<description>
</description>
</method>
<method name="set_render_priority">
<return type="void">
</return>
<argument index="0" name="priority" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" brief="">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" brief="">
</member>
</members>
<constants>
<constant name="RENDER_PRIORITY_MAX" value="127" enum="">
</constant>
<constant name="RENDER_PRIORITY_MIN" value="-128" enum="">
</constant>
</constants>
</class>