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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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185
doc/classes/Light.xml
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185
doc/classes/Light.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Light" inherits="VisualInstance" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Provides a base class for different kinds of light nodes.
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</brief_description>
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<description>
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Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_color" qualifiers="const">
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<return type="Color">
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</return>
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<description>
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</description>
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</method>
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<method name="get_cull_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_param" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="param" type="int" enum="Light.Param">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_shadow_color" qualifiers="const">
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<return type="Color">
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</return>
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<description>
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</description>
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</method>
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<method name="get_shadow_reverse_cull_face" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="has_shadow" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_editor_only" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_negative" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_color">
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<return type="void">
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</return>
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_cull_mask">
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<return type="void">
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</return>
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<argument index="0" name="cull_mask" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_editor_only">
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<return type="void">
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</return>
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<argument index="0" name="editor_only" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_negative">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="Light.Param">
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</argument>
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<argument index="1" name="value" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shadow">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shadow_color">
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<return type="void">
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</return>
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<argument index="0" name="shadow_color" type="Color">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shadow_reverse_cull_face">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" brief="">
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</member>
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<member name="light_color" type="Color" setter="set_color" getter="get_color" brief="">
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</member>
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<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" brief="">
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</member>
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<member name="light_energy" type="float" setter="set_param" getter="get_param" brief="">
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</member>
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<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" brief="">
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</member>
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<member name="light_specular" type="float" setter="set_param" getter="get_param" brief="">
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</member>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" brief="">
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</member>
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<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" brief="">
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</member>
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<member name="shadow_contact" type="float" setter="set_param" getter="get_param" brief="">
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</member>
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<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" brief="">
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</member>
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<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" brief="">
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</member>
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</members>
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<constants>
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<constant name="PARAM_ENERGY" value="0">
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</constant>
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<constant name="PARAM_SPECULAR" value="1">
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</constant>
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<constant name="PARAM_RANGE" value="2">
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</constant>
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<constant name="PARAM_ATTENUATION" value="3">
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</constant>
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<constant name="PARAM_SPOT_ANGLE" value="4">
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</constant>
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<constant name="PARAM_SPOT_ATTENUATION" value="5">
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</constant>
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<constant name="PARAM_CONTACT_SHADOW_SIZE" value="6">
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</constant>
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<constant name="PARAM_SHADOW_MAX_DISTANCE" value="7">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_1_OFFSET" value="8">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_2_OFFSET" value="9">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_3_OFFSET" value="10">
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</constant>
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<constant name="PARAM_SHADOW_NORMAL_BIAS" value="11">
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</constant>
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<constant name="PARAM_SHADOW_BIAS" value="12">
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</constant>
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<constant name="PARAM_MAX" value="14">
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</constant>
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</constants>
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</class>
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