mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
This commit is contained in:
119
doc/classes/ImageTexture.xml
Normal file
119
doc/classes/ImageTexture.xml
Normal file
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="ImageTexture" inherits="Texture" category="Core" version="3.0.alpha.custom_build">
|
||||
<brief_description>
|
||||
A [Texture] based on an [Image].
|
||||
</brief_description>
|
||||
<description>
|
||||
A [Texture] based on an [Image]. Can be created from an [Image].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<demos>
|
||||
</demos>
|
||||
<methods>
|
||||
<method name="create">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="width" type="int">
|
||||
</argument>
|
||||
<argument index="1" name="height" type="int">
|
||||
</argument>
|
||||
<argument index="2" name="format" type="int" enum="Image.Format">
|
||||
</argument>
|
||||
<argument index="3" name="flags" type="int" default="7">
|
||||
</argument>
|
||||
<description>
|
||||
Create a new [ImageTexture] with "width" and "height".
|
||||
"format" one of [Image].FORMAT_*.
|
||||
"flags" one or more of [Texture].FLAG_*.
|
||||
</description>
|
||||
</method>
|
||||
<method name="create_from_image">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="image" type="Image">
|
||||
</argument>
|
||||
<argument index="1" name="flags" type="int" default="7">
|
||||
</argument>
|
||||
<description>
|
||||
Create a new [ImageTexture] from an [Image] with "flags" from [Texture].FLAG_*.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_format" qualifiers="const">
|
||||
<return type="int" enum="Image.Format">
|
||||
</return>
|
||||
<description>
|
||||
Return the format of the [ImageTexture], one of [Image].FORMAT_*.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_lossy_storage_quality" qualifiers="const">
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
Return the storage quality for [ImageTexture].STORAGE_COMPRESS_LOSSY.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_storage" qualifiers="const">
|
||||
<return type="int" enum="ImageTexture.Storage">
|
||||
</return>
|
||||
<description>
|
||||
Return the storage type. One of [ImageTexture].STORAGE_*.
|
||||
</description>
|
||||
</method>
|
||||
<method name="load">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="path" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Load an [ImageTexure].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_data">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="image" type="Image">
|
||||
</argument>
|
||||
<description>
|
||||
Set the [Image] of this [ImageTexture].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_lossy_storage_quality">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="quality" type="float">
|
||||
</argument>
|
||||
<description>
|
||||
Set the storage quality in case of [ImageTexture].STORAGE_COMPRESS_LOSSY.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_size_override">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="size" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_storage">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="mode" type="int" enum="ImageTexture.Storage">
|
||||
</argument>
|
||||
<description>
|
||||
Set the storage type. One of [ImageTexture].STORAGE_*.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<constants>
|
||||
<constant name="STORAGE_RAW" value="0">
|
||||
[Image] data is stored raw and unaltered.
|
||||
</constant>
|
||||
<constant name="STORAGE_COMPRESS_LOSSY" value="1">
|
||||
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
|
||||
</constant>
|
||||
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2">
|
||||
[Image] data is compressed with a lossless algorithm.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
Reference in New Issue
Block a user