Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky
2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

View File

@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture" inherits="Texture" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A [Texture] based on an [Image].
</brief_description>
<description>
A [Texture] based on an [Image]. Can be created from an [Image].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="create">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="format" type="int" enum="Image.Format">
</argument>
<argument index="3" name="flags" type="int" default="7">
</argument>
<description>
Create a new [ImageTexture] with "width" and "height".
"format" one of [Image].FORMAT_*.
"flags" one or more of [Texture].FLAG_*.
</description>
</method>
<method name="create_from_image">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
Create a new [ImageTexture] from an [Image] with "flags" from [Texture].FLAG_*.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
Return the format of the [ImageTexture], one of [Image].FORMAT_*.
</description>
</method>
<method name="get_lossy_storage_quality" qualifiers="const">
<return type="float">
</return>
<description>
Return the storage quality for [ImageTexture].STORAGE_COMPRESS_LOSSY.
</description>
</method>
<method name="get_storage" qualifiers="const">
<return type="int" enum="ImageTexture.Storage">
</return>
<description>
Return the storage type. One of [ImageTexture].STORAGE_*.
</description>
</method>
<method name="load">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Load an [ImageTexure].
</description>
</method>
<method name="set_data">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<description>
Set the [Image] of this [ImageTexture].
</description>
</method>
<method name="set_lossy_storage_quality">
<return type="void">
</return>
<argument index="0" name="quality" type="float">
</argument>
<description>
Set the storage quality in case of [ImageTexture].STORAGE_COMPRESS_LOSSY.
</description>
</method>
<method name="set_size_override">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_storage">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="ImageTexture.Storage">
</argument>
<description>
Set the storage type. One of [ImageTexture].STORAGE_*.
</description>
</method>
</methods>
<constants>
<constant name="STORAGE_RAW" value="0">
[Image] data is stored raw and unaltered.
</constant>
<constant name="STORAGE_COMPRESS_LOSSY" value="1">
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
</constant>
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2">
[Image] data is compressed with a lossless algorithm.
</constant>
</constants>
</class>