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doc: Markup fixes for enums and constants
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@@ -22,7 +22,8 @@
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
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</member>
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
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This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode].
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The current [Material] of the primitive mesh.
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