Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved

Duplicate Arrays and Dictionaries when instancing scene in editor
This commit is contained in:
Juan Linietsky
2018-04-08 09:39:03 -03:00
committed by GitHub
11 changed files with 32 additions and 28 deletions

View File

@@ -2163,13 +2163,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (name == script_property_name)
continue;
Variant value = N->get()->get(name);
// Duplicate dictionaries and arrays, mainly needed for __meta__
if (value.get_type() == Variant::DICTIONARY) {
value = Dictionary(value).duplicate();
} else if (value.get_type() == Variant::ARRAY) {
value = Array(value).duplicate();
}
Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
@@ -2313,13 +2307,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
continue;
String name = E->get().name;
Variant value = get(name);
// Duplicate dictionaries and arrays, mainly needed for __meta__
if (value.get_type() == Variant::DICTIONARY) {
value = Dictionary(value).duplicate();
} else if (value.get_type() == Variant::ARRAY) {
value = Array(value).duplicate();
}
Variant value = get(name).duplicate(true);
node->set(name, value);
}