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doc: Sync classref with current source
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@@ -156,15 +156,6 @@
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Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
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</description>
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</method>
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<method name="create_spatial_gizmo" qualifiers="virtual">
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<return type="EditorSpatialGizmo">
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</return>
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<argument index="0" name="for_spatial" type="Spatial">
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</argument>
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<description>
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This is used for plugins that create gizmos used by the spatial editor. Just check that the node passed in the "for_spatial" argument matches your plugin.
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</description>
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</method>
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<method name="edit" qualifiers="virtual">
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<return type="void">
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</return>
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