doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-08-21 00:35:30 +02:00
parent 5dc2b12efa
commit 4ea3e4f551
63 changed files with 1222 additions and 250 deletions

View File

@@ -156,15 +156,6 @@
Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
</description>
</method>
<method name="create_spatial_gizmo" qualifiers="virtual">
<return type="EditorSpatialGizmo">
</return>
<argument index="0" name="for_spatial" type="Spatial">
</argument>
<description>
This is used for plugins that create gizmos used by the spatial editor. Just check that the node passed in the "for_spatial" argument matches your plugin.
</description>
</method>
<method name="edit" qualifiers="virtual">
<return type="void">
</return>