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Use C++ iterators for Lists in many situations
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@@ -292,9 +292,9 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
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// Add base object properties.
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List<PropertyInfo> pinfo;
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obj->get_property_list(&pinfo, true);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
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properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name)));
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for (PropertyInfo &E : pinfo) {
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if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
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properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
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}
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}
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}
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@@ -452,8 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
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}
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void SceneDebuggerTree::serialize(Array &p_arr) {
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for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) {
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RemoteNode &n = E->get();
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for (RemoteNode &n : nodes) {
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p_arr.push_back(n.child_count);
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p_arr.push_back(n.name);
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p_arr.push_back(n.type_name);
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