Use C++ iterators for Lists in many situations

This commit is contained in:
Aaron Franke
2021-07-15 23:45:57 -04:00
parent b918c4c3ce
commit 4e6efd1b07
218 changed files with 2755 additions and 3004 deletions

View File

@@ -292,9 +292,9 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
// Add base object properties.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name)));
for (PropertyInfo &E : pinfo) {
if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
}
}
}
@@ -452,8 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
}
void SceneDebuggerTree::serialize(Array &p_arr) {
for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) {
RemoteNode &n = E->get();
for (RemoteNode &n : nodes) {
p_arr.push_back(n.child_count);
p_arr.push_back(n.name);
p_arr.push_back(n.type_name);