Some code changed with Clang-Tidy

This commit is contained in:
qarmin
2019-06-26 15:08:25 +02:00
parent 5c66771e3e
commit 4e5310cc60
175 changed files with 467 additions and 674 deletions

View File

@@ -48,7 +48,7 @@
String Collada::Effect::get_texture_path(const String &p_source, Collada &state) const {
String image = p_source;
const String &image = p_source;
ERR_FAIL_COND_V(!state.state.image_map.has(image), "");
return state.state.image_map[image].path;
}
@@ -1101,6 +1101,7 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name
Vector<float> values = _read_float_array(parser);
if (polygons) {
ERR_CONTINUE(prim.vertex_size == 0);
prim.polygons.push_back(values.size() / prim.vertex_size);
int from = prim.indices.size();
prim.indices.resize(from + values.size());
@@ -2522,7 +2523,6 @@ Error Collada::load(const String &p_path, int p_flags) {
state.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
state.import_flags = p_flags;
/* Skip headers */
err = OK;
while ((err = parser.read()) == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {