Added release function to PoolVector::Access.

For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
This commit is contained in:
Ibrahn Sahir
2019-07-05 18:08:43 +01:00
parent 0b6b49a897
commit 4e4697b1c4
41 changed files with 102 additions and 114 deletions

View File

@@ -153,7 +153,7 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
ERR_FAIL_V(RES());
}
w = PoolVector<uint8_t>::Write();
w.release();
int tex_flags = Texture::FLAG_FILTER | Texture::FLAG_REPEAT;
@@ -655,8 +655,8 @@ static void _pvrtc_decompress(Image *p_img) {
decompress_pvrtc((PVRTCBlock *)r.ptr(), _2bit, p_img->get_width(), p_img->get_height(), 0, (unsigned char *)w.ptr());
w = PoolVector<uint8_t>::Write();
r = PoolVector<uint8_t>::Read();
w.release();
r.release();
bool make_mipmaps = p_img->has_mipmaps();
p_img->create(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata);