Fix miscellaneous oddities around the class reference (part 7)

This commit is contained in:
Micky
2025-11-27 22:40:32 +01:00
parent 3a97723ff2
commit 4dec66859e
38 changed files with 93 additions and 94 deletions

View File

@@ -39,13 +39,13 @@
<method name="_validate_bone_names" qualifiers="virtual">
<return type="void" />
<description>
Called when bone name and index need to be validated such as the timing of the entering tree or changing skeleton.
Called when bone names and indices need to be validated, such as when entering the scene tree or changing skeleton.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="Skeleton3D" />
<description>
Get parent [Skeleton3D] node if found.
Returns the parent [Skeleton3D] node if it exists. Otherwise, returns [code]null[/code].
</description>
</method>
</methods>