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Fix miscellaneous oddities around the class reference (part 7)
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@@ -39,13 +39,13 @@
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<method name="_validate_bone_names" qualifiers="virtual">
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<return type="void" />
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<description>
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Called when bone name and index need to be validated such as the timing of the entering tree or changing skeleton.
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Called when bone names and indices need to be validated, such as when entering the scene tree or changing skeleton.
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="Skeleton3D" />
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<description>
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Get parent [Skeleton3D] node if found.
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Returns the parent [Skeleton3D] node if it exists. Otherwise, returns [code]null[/code].
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</description>
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</method>
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</methods>
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