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Improve some argument names for core types
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@@ -111,10 +111,10 @@
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</argument>
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<argument index="2" name="post_b" type="Vector2">
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</argument>
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<argument index="3" name="t" type="float">
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<argument index="3" name="weight" type="float">
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</argument>
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<description>
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Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="direction_to">
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@@ -198,12 +198,12 @@
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<method name="linear_interpolate">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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<argument index="0" name="to" type="Vector2">
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</argument>
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<argument index="1" name="t" type="float">
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="move_toward">
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@@ -286,12 +286,12 @@
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<method name="slerp">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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<argument index="0" name="to" type="Vector2">
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</argument>
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<argument index="1" name="t" type="float">
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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[b]Note:[/b] Both vectors must be normalized.
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</description>
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</method>
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