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Add _get_func_code/_is_available virtual functions to custom nodes
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@@ -44,6 +44,17 @@
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_func_code" qualifiers="virtual const">
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<return type="String" />
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<argument index="0" name="mode" type="int" enum="Shader.Mode" />
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<argument index="1" name="type" type="int" enum="VisualShader.Type" />
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<description>
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Override this method to add a shader code to the beginning of each shader function (once). The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
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If there are multiple custom nodes of different types which use this feature the order of each insertion is undefined.
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You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
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Defining this method is [b]optional[/b].
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</description>
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</method>
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<method name="_get_global_code" qualifiers="virtual const">
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<return type="String" />
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<argument index="0" name="mode" type="int" enum="Shader.Mode" />
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@@ -114,11 +125,20 @@
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Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
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</description>
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</method>
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<method name="_is_available" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="mode" type="int" enum="Shader.Mode" />
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<argument index="1" name="type" type="int" enum="VisualShader.Type" />
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<description>
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Override this method to prevent the node to be visible in the member dialog for the certain [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
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Defining this method is [b]optional[/b]. If not overridden, it's [code]true[/code].
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</description>
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</method>
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<method name="_is_highend" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
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Defining this method is [b]optional[/b]. If not overridden, it's false.
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Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
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</description>
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</method>
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</methods>
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