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GDScript: Refactor "GD" class prefix to "GDScript"
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
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<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
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<brief_description>
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State of a function call after yielding.
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</brief_description>
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@@ -18,7 +18,7 @@
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</argument>
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<description>
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Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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</description>
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</method>
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<method name="resume">
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDNativeClass" inherits="Reference" category="Core" version="3.0-alpha">
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<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.0-alpha">
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<brief_description>
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</brief_description>
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<description>
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