GDScript: Refactor "GD" class prefix to "GDScript"

This commit is contained in:
Rémi Verschelde
2017-11-16 18:38:18 +01:00
parent 2070b80fc0
commit 4cfc29611e
19 changed files with 1330 additions and 1327 deletions

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
<brief_description>
State of a function call after yielding.
</brief_description>
@@ -18,7 +18,7 @@
</argument>
<description>
Check whether the function call may be resumed. This is not the case if the function state was already resumed.
If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
</description>
</method>
<method name="resume">

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDNativeClass" inherits="Reference" category="Core" version="3.0-alpha">
<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.0-alpha">
<brief_description>
</brief_description>
<description>