mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
This commit is contained in:
@@ -39,7 +39,7 @@
|
||||
#include "file_access_android.h"
|
||||
#include "main/main.h"
|
||||
#include "servers/visual/visual_server_raster.h"
|
||||
//#include "servers/visual/visual_server_wrap_mt.h"
|
||||
#include "servers/visual/visual_server_wrap_mt.h"
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
#include "dir_access_android.h"
|
||||
@@ -182,11 +182,12 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
|
||||
|
||||
video_driver_index = p_video_driver;
|
||||
|
||||
visual_server = memnew(VisualServerRaster);
|
||||
/* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||
|
||||
visual_server = memnew(VisualServerWrapMT(visual_server, false));
|
||||
};*/
|
||||
} else {
|
||||
visual_server = memnew(VisualServerRaster);
|
||||
}
|
||||
|
||||
visual_server->init();
|
||||
// visual_server->cursor_set_visible(false, 0);
|
||||
|
||||
Reference in New Issue
Block a user