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https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
This commit is contained in:
66
modules/msdfgen/SCsub
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66
modules/msdfgen/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_msdfgen = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_msdfgen"]:
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env_msdfgen.disable_warnings()
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thirdparty_dir = "#thirdparty/msdfgen/"
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thirdparty_sources = [
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"core/Contour.cpp",
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"core/EdgeHolder.cpp",
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"core/MSDFErrorCorrection.cpp",
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"core/Projection.cpp",
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"core/Scanline.cpp",
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"core/Shape.cpp",
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"core/SignedDistance.cpp",
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"core/Vector2.cpp",
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"core/contour-combiners.cpp",
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"core/edge-coloring.cpp",
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"core/edge-segments.cpp",
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"core/edge-selectors.cpp",
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"core/equation-solver.cpp",
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"core/msdf-error-correction.cpp",
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"core/msdfgen.cpp",
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"core/rasterization.cpp",
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"core/render-sdf.cpp",
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"core/sdf-error-estimation.cpp",
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"core/shape-description.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
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lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
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thirdparty_obj += lib
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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# Godot source files
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module_obj = []
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env_msdfgen.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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6
modules/msdfgen/config.py
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6
modules/msdfgen/config.py
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def can_build(env, platform):
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return env.module_check_dependencies("msdfgen", ["freetype"])
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def configure(env):
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pass
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35
modules/msdfgen/register_types.cpp
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35
modules/msdfgen/register_types.cpp
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/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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void register_msdfgen_types() {}
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void unregister_msdfgen_types() {}
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37
modules/msdfgen/register_types.h
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37
modules/msdfgen/register_types.h
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MSDFGEN_REGISTER_TYPES_H
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#define MSDFGEN_REGISTER_TYPES_H
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void register_msdfgen_types();
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void unregister_msdfgen_types();
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#endif // MSDFGEN_REGISTER_TYPES_H
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